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 Post subject: Re: AFK Manager
PostPosted: Fri Jul 16, 2010 11:47 pm 
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afk manager doesn't work on fun server, or is there a no afk manager because of special maps?

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 7:52 am 
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It's on the fun server and there's no reason it shouldn't be working.

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 8:01 am 
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TinySlayer wrote:
Code:
sm_afk_move_time "60.0"

Change to "120.0"

That's stupidity, 2 minutes is clearly too much, I would change it to 30-45 seconds or atleast back to 60.

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 8:02 am 
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I must admit, that two minutes AFK before being moved does seem excessive.

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 12:26 pm 
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I suppose if it doesn't do it when your dead 1 minute is fine, I didn't think about that :P

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 12:31 pm 
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I dont like it , I walked downstairs to get my Lasagna and i was in spec mode :|

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 12:37 pm 
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Finally, a script parents will appreciate... =P
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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 12:39 pm 
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Going back on what I said earlier, if your move to spectate after playing, your counted as 'dead' and therefore you don't get kicked.

If that is fixed then it should be fine. (I can do it if you send me the code ;))

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 2:13 pm 
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TinySlayer wrote:
Going back on what I said earlier, if your move to spectate after playing, your counted as 'dead' and therefore you don't get kicked.

If that is fixed then it should be fine. (I can do it if you send me the code ;))


http://forums.alliedmods.net/showthread.php?p=708265

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 3:03 pm 
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Ok, further testing shows that I was wrong but it does mean that you have 5 minutes to be in spectate AFK if you move to spectate yourself.

Not the way I would do it but it seems to be fine like this, although a lot can happen in 5 minutes.

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 3:08 pm 
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TinySlayer wrote:
Ok, further testing shows that I was wrong but it does mean that you have 5 minutes to be in spectate AFK if you move to spectate yourself.

Not the way I would do it but it seems to be fine like this, although a lot can happen in 5 minutes.


If there is no cvar controlling that, then maybe adding one would be good.

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 Post subject: Re: AFK Manager
PostPosted: Sat Jul 17, 2010 3:23 pm 
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http://demo.ovh.com/en/a66cfeed3dadc619 ... 0a1911188/

Code:
// Should the AFK manager exclude checking players in spec? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_exclude_spec "0"

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 Post subject: Re: AFK Manager
PostPosted: Sun Jul 18, 2010 6:17 am 
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AFK manager, have a cake :cake:
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